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|After the early to mid game, even on the hardest difficulty other AI cannot keep up with the player|Moderate|(), ()|Game launch| |Game is too sensitive to snowballing and a defeated AI cannot recover|Moderate|()|Game launch| |AI declares wars it cannot win|Moderate|()|Unknown| |Several Launcher issues (though these are known by Paradox)|Moderate|(), ()|Lee| |Random templates spawning and orphaned fleets|Moderate|()|Game launch| |Game is not accessible for those of poor sight|Moderate|()|Game launch| |No colourblindness mode|Moderate|()|Game launch| |Key rebindings are unavailble, very annoying for players with non Qwerty keyboards|Moderate|(), ()|Game launch|
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|Multiplayer players sometimes experience desyncs|Major|(), (), ()|Unknown| |AI makes poor choices in building buildings/Economy AI is poor|Major|(), (), ()|Game launch| |AI has very poor fleet positioning (keeping fleet in Starport, not building deathstacks, suiciding) |Major|()|Game launch| |Sector AI does poor optimisation|Major|(), (), ()|Le Guin| |End Game/Crisis AI is too passive to plain broken, not doing anything|Major|(), ()|Unknown| |**Despite the hard work from devs and Community Management, there's still a strong feeling of a lack of communication from Paradox about these issues**|Severe|(), () |Le Guin| |**Despite the hard work of Paradox QA, there's still a strong feeling of a lack of quality assurance, and new DLC or updates not always being up to par**|Severe|(), ()|Le Guin|
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|**End Game performance is extremely poor**|Severe|(), (), ()|Le Guin| # The grand list of unaddressed community issues with Stellaris
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